#include "BlazeEngineRenderSystem.h"


BeRenderSystem::BeRenderSystem() :
	m_iLeft(0),
	m_iTop(0),
	m_iWidth(800),
	m_iHeight(600),
	m_bFullscreen(false),
	m_iBits(16)
{
	
}

BeRenderSystem::~BeRenderSystem()
{

}
